We are developing 2 movie/game storylines. One teaches youth how to support one another in disaster scenarios. The second shows youth the psychology of evil and how easy it is for good people to be lured into acts of evil.
+ People like to believe the line between good and evil is clear. The line is far more permeable – good can go bad, and ‘evil’ people can be redeemed. With this awareness, youth can consciously choose to be good.
+ In a dystopian future, a soldier searches for a cure to a biotech virus her parents released upon the world.
+ Youth unravel clues about how evil has risen in our fictional future. They develop tactics to defeat this evil.
+ The Threat: Stop a computer virus from destroying the internet. Teens decipher clues based on human rights that lead to a coded message on social media. The coded message helps them stop the fictional computer virus.
+ Teens learn how to recognize evil in our own world as well as develop a proper set of morals to live by.
+ In a disaster, city grocery stores provide residents with food for 3 days. FEMA recommends families have 14 days worth of food at a minimum. They also recommend developing a plan for various disasters. Most families in North America have neither.
+ A young man that lives as a prepper is caught off guard when the apocalypse he was preparing for leaves his brother lost in the wilderness.
+ Youth implement a plan on how they would survive in the event of a natural disaster.
+ The threat: cell phone communication is down. Teens must find a way to let their parents know they are okay and where they are.
+ Teens will learn resourcefulness, build confidence in their abilities, and see the importance of forming strong communities.