MOVIE/GAME EXAMPLES

We are developing 2 movie/game storylines. One teaches youth how to support one another in disaster scenarios. The second shows youth the psychology of evil and how easy it is for good people to be lured into acts of evil.


Watch
Thrilling
Movie


Receive
Game
Clues


Complete
Real-life
Missions


Conquer
The
Game


Win
Exciting
Rewards

 

Issue:
+ Climate change and pollution are happening at alarming rates. But the issue is so large that people feel powerless. By using the power of the crowd, people become much more impactful in the fight for change.  

Movie:
+ After a mysterious disease has destroyed 80% of the world’s trees, a scientist leads her team to find a cure. But after her lab is destroyed, they realize that the threat is not the virus itself, but who created it.

Missions:
+ Youth unravel clues about what has caused trees to die and how it can be undone. For every clue they unravel, a single tree is planted in the real world.

Example Mission:
+ The Threat: a leading scientist at the EPA has gone missing. Students need to decipher clues that will lead to her secret website before it is lost forever.

Results:
+ Teens see what our reality will become if we don’t act now. They also see how when youth unite, they can be an unstoppable force for change.

 

Issue:
+ People like to believe the line between good and evil is clear. The line is far more permeable – good can go bad, and ‘evil’ people can be redeemed. With this awareness, youth can consciously choose to be good. 

Movie:
+ A guilt-ridden soldier must travel into the past to stop her parents before they infect humanity with a deadly virus.

Missions:
+ Youth unravel clues about how evil has risen in our fictional future. They develop tactics to defeat this evil.

Example Mission:
+ The Threat: Stop a computer virus from destroying the internet. Teens decipher clues based on human rights that lead to a coded message on social media. The coded message helps them stop the terrorist computer virus.

Results:
+ Teens learn how to recognize evil in our own world as well as develop a proper set of morals to live by.

 

Issue:
+ In a disaster, city grocery stores provide residents with food for 3 days. FEMA recommends families have 14 days worth of food at a minimum. They also recommend developing a plan for various disasters. Most families in North America have neither. 

Movie:
+ A young man that lives as a prepper is caught off guard when the apocalypse he was preparing for leaves his brother lost in the wilderness.

Missions:
+ Youth implement a plan on how they would survive in the event of a natural disaster.

Example Mission:
+ The threat: cell phone communication is down. Teens must find a way to let their parents know they are okay and where they are.

Results:
+ Teens will learn resourcefulness, build confidence in their abilities, and see the importance of forming strong communities.

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