MOVIE/GAME EXAMPLES

We are currently developing 3 movie/game storylines. One teaches youth how to support one another in disaster scenarios. The second brings awareness to the prevalence of human trafficking in the Western World. We will teach youth how to avoid it and how to help organizations combat it. And third, we are developing a story that shows youth the psychology of evil and how easy it is for good people to be lured into acts of evil.

 

ARTIFICIAL HUMAN

Issue:
+ People like to believe the line between good and evil is clear. The line is far more permeable – good can go bad, and ‘evil’ people can be redeemed. With this awareness, youth can consciously choose to be good. 

Movie:
+ In a dystopian future, a soldier searches for a cure to a biotech virus her parents released upon the world. 

Missions:
+ Youth must unravel clues about how evil has risen in our fictional future. They must develop tactics to combat this fictional evil.

Results:
+ Teens learn how to recognize evil in our own world. They also learn to develop a proper set of morals to live by.

TRAFFICKED

Overview:
More than half of all trafficking victims in Canada are indigenous people. This feature film will highlight the issue, show how it happens, and what youth can do to combat it. 

Movie:
+ Police discover self-recorded footage of a disturbed incel kidnapping and trafficking a bright young aboriginal woman.

Missions:
+ Youth must help the fictional police in our movie find the trafficker and help the trafficked victim.

Result:
+ This process will teach youth how to stay safe in the world, what warning signs to look out for, and how to build safer communities.

 
 
 

PREPPER

Issue:
+ In the event of a disaster, city grocery stores can only provide residents with food for 3 days. FEMA recommends every family have 14 days worth of supplies at the minimum. They also recommend developing a plan for various scenarios. Most families in North America have neither. 

Movie:
+ A young man that lives as a prepper is caught off guard when the apocalypse he was preparing for leaves his brother lost in the wilderness.

Missions:
+ Youth will develop and implement a plan on how they would survive in the event of a world-wide natural disaster.

Results:
+ Teens will have a greater confidence in their capabilities. They also see the importance of building stronger communities.


Watch
Thrilling
Movie


Discover
The
Issue


Receive
Game
Clues


Go on
Real-life
Missions


Conquer
The
Game


Win
Exciting
Rewards

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